The goal
Each player has four pieces that start in their colored home yard. The aim is to move all four around the track and into the center home column before your opponents do. First to get all four pieces home wins.
Getting started
Players take turns rolling the die. You must roll a 6 to move a piece out of your yard onto your colored start square. Each 6 also earns you an extra roll, so sixes both free your pieces and speed you up.
Moving around the board
Move a piece clockwise around the white track by the number you roll. Work your way all the way around to your own colored home column — the row of colored squares leading into the center.
- You may only enter the center home column with your matching color.
- A roll of 6 lets you either bring a new piece out or move an existing one — your choice.
- If you can’t make a legal move with your roll, your turn passes.
Capturing
Land a piece on a square occupied by a single opponent piece and you "capture" it — that piece goes back to its home yard and must start its journey again from a 6. Two of your own pieces on one square form a block that opponents can’t pass or land on. (Many play the colored start squares as safe.)
Getting home and winning
To finish, move each piece up your home column to the center with an exact roll — overshooting means you wait and try again. The first player to land all four pieces in the center home wins. House rules vary, so agree on safe squares and exact-roll rules before you start.
