Pig (2+ players, 1 die)
The simplest press-your-luck game. On your turn, roll one die and keep rolling, adding each roll to your turn total — but you choose when to stop and "bank" it.
- Bank your turn total to your score at any time, then pass.
- Roll a 1 and you lose your entire turn total and pass with nothing.
- First player to reach 100 points wins. Knowing when to stop is the whole game.
Farkle (2+ players, 6 dice)
Roll six dice and set aside scoring dice, then decide whether to bank or risk it all on another roll.
- Each 1 scores 100; each 5 scores 50; three of a kind scores 100 × the number (three 1s = 1000).
- After a roll you must set aside at least one scoring die, then either bank your points or re-roll the rest.
- If a roll produces no scoring dice at all, you "Farkle" and lose all points banked that turn.
- Set aside all six scoring dice and you may re-roll all six to keep going. First to 10,000 wins.
Liar’s Dice (2+ players, 5 dice each)
A game of bluffing. Each player rolls five dice under a cup and hides the result. Players take turns bidding on the total count of a face value across all dice on the table.
- A bid is a quantity and a face, e.g. "four fives" — meaning at least four 5s among everyone’s dice.
- Each bid must raise the quantity or the face value. On your turn you either raise the bid or call the previous player a liar.
- When called, everyone reveals: if the bid is met, the caller loses a die; if not, the bidder does. Lose all your dice and you’re out — last player standing wins.
Bunco (groups, 3 dice)
A social party game of rolling for the round number. Play six rounds (1 through 6); in each round you’re trying to roll that number.
- Roll three dice. Each die showing the current round number scores 1 point, and you keep rolling.
- Roll three of the round number for a "Bunco" — 21 points. Three of any other kind scores 5.
- Your turn continues until you roll no dice matching the round number, then play passes. First to 21 ends the round.
