Setup
Place the board so each player has a light square in their near-right corner. Each player sets their 12 pieces on the dark squares of the three rows closest to them. The two center rows start empty.
The goal
Capture all of your opponent’s pieces, or block them so they have no legal move. Either one wins the game.
How pieces move
Ordinary pieces move one square diagonally forward to an empty dark square. You cannot move straight, sideways, or backward (until a piece becomes a king).
Capturing
If an opponent’s piece sits diagonally in front of yours and the square just beyond it is empty, you jump over it to that empty square and remove the captured piece. If another capture is available from the landing square, you must keep jumping in the same turn — multi-jumps are how games swing.
- In most rules, capturing is mandatory: if you can jump, you must.
- A multi-jump can turn corners as long as each jump is a legal diagonal capture.
Kings
When a piece reaches the far row (the opponent’s back row), it becomes a king — stack a second piece on it to mark it. Kings move and capture diagonally both forward and backward, which makes them far stronger.
Winning
You win when your opponent has no pieces left or cannot make a legal move on their turn. If neither side can force a win, players may agree to a draw.
Also a chess board
This same 8×8 grid is a standard chess board. If you have a chess set or printable chess pieces, set them up on this board and play chess instead — the squares are sized to match.
