What sleeving actually protects against
Sleeves guard against three things: surface wear and scuffing from shuffling, oils and spills from hands and snacks, and bent corners from being jammed back in a tight box. They also make cards shuffle more smoothly. What they don't do is justify themselves on every game — the value depends entirely on how a game uses its cards.

Sleeve the cards you touch most
Games where the same cards are shuffled and drawn every turn — deckbuilders, hand-management games, trick-takers — wear fast and are the best sleeving candidates. The deck is the engine of the game, and a worn or marked card you can identify from the back is a real problem. Cards that sit face-up in a tableau and barely move rarely need protection.
When to skip it
Some games aren't worth the time or money to sleeve.
- Big-box games with hundreds of one-time-use cards you'll see once per campaign.
- Games where sleeving stops the lid from closing or won't fit the insert.
- Cards that never get shuffled and only sit in a display.
- Games you're not sure you'll keep — sleeve the keepers, not the maybes.

A simple decision rule
If a card is shuffled regularly, expensive or impossible to replace, or already showing visible wear, sleeve it. Otherwise, save the money and the box space. You don't have to sleeve a whole collection — most experienced players sleeve a handful of high-shuffle games and leave the rest bare.
If you do sleeve, do it right
Measure the cards and buy the correct size (sizing up, never down), buy enough sleeves in one batch to finish the whole deck with a matching finish, and confirm the box still closes afterward. Mixing sleeve packs or finishes is the most common regret, because subtle differences in the backs can become a marking.